![]() Experience is best gained when characters are within +/- 5 levels from the monsters, but players need not worry too much about remaining within that narrow band. There is no hard and fast rule for what level a character should be in different areas. See the experience article for full details and figures. ![]() Monsters within that range of levels, compared to your character’s level, are worth 100% of their potential experience. The magic number when it comes to gaining experience is +/- 5. It’s in Hell difficulty the top items can be found, characters can unleash their true powers with maxed out points in several synergistic skills, and the monsters are powerful enough to provide more of a challenge. Still, most characters don’t start to round into their final forms until Nightmare since they have all of their skills by then and can start to max out the most useful ones.Įven Nightmare can be viewed as “training” for some, and for experienced players, Hell is the only difficulty level that really matters. This is less true in the Diablo 2 Lord of Destruction expansion (also Diablo2 Resurrected) than Diablo 2 Classic, since characters commonly level from 30ish to the low 40s in Act Five, leveling that took place in Nightmare, before the Expansion. ![]() Though the difficulty levels are the same game x3, they were clearly not just tacked on to extend the game’s longevity Diablo II was designed with them in mind, and the knowledge that most players would hardly get to experiment with their highest level (30) skills before finishing the game for the first time.
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